Vispolygon

About glTFShowCase


This APP was developed for viewing glTF 2.0 assets in mobile devices. It is highly recommended to visit official site for more information, including resources like converters, exporters, validators, other viewers, and so on.

Get it on Google Play

DEMO

Cyberpunk Bar

Cyberpunk bar

By BEHOLDER

Dancing Crab

Dancing Crab

By Bohdan Lvov

Shenron

Shenron

By Tareqitos

Bristleback

Bristleback

By Nikolay Tsys

LightHouse

The Lighthouse

By Cotman Sam

Tiki

Tiki Treasure!

By Glen Fox

Duddha

Buddha

By hullo

Succubus

Succubus

By Taiga

Pikmin and Alph

Pikmin and Alph

By Murilo Kleine

# There are downloadable assets in Sketchfab under Creative Common license.


Manual

You need to put gltf/glb assets on your Android SD card. So you can open it with this APP.

You may try this simple asset first. HERE

If you download assets from Sketchfab, download it as gltf format and unzip it to SD card.

Operation:

Click is to trigger

One-finger is to rotate

Two-fingers is to zoom or pan

Double-click is to reset view

* Double-click on the screen to set focus in this adjustment. Outside this adjustment, double-click is to reset view.
** You can open gltf/glb file via File Manager/Explorer Apps.
*** In order to turn on AR mode, your devices need to support ARCore. Check the supported devices. Check this for how AR works.



Extension Support

  • KHR_materials_pbrSpecularGlossiness
  • KHR_materials_unlit
  • KHR_draco_mesh_compression
  • KHR_texture_transform
  • KHR_binary_glTF
Pony Cartoon

Pony Cartoon

Slava Zhuravlev


Q&A

You can open gltf/glb file through Menu"open asset" icon and explore file in your device. A simpler way is to use any file explorer in your device and click gltf/glb file to open it with this APP.

You can open hdr file through Menu"open asset" icon and explore hdr file in your device. Processing hdr takes time. Depending on your device, it may take several minutes. Be patient.

When loading failed, there is a popup dialogue to indicate the error reason. Normally, if the asset is invalid, you can visit http://github.khronos.org/glTF-Validator/ to check the validation of your asset. Or visit https://gltf-viewer.donmccurdy.com to view your asset in browser. Currently only glTF 2.0 is supported. Make sure your asset is 2.0.

Due to the constrained resource on mobile, 4K textures are not supported. Intead the textures will be downsized to 2048x2048.

The current implementation of mesh skinning utilizes vertex shader, which relies on max vertex uniform vertors supported in the GPU. This message indicates that the loading assest contains animation(s) with skin joints exceeding what could be supported in the current implementation. One can reduce the skin joints to satisfy this restriction or use another device with more vertex uniform vectors.

In the material filters, when a mesh does not have the corresponding texture, said AO, it would be colored in red.


Credit

Louis XIV

Equestrian statue of Louis XIV

By R0m1R


Contact

vispolygon@gmail.com

Vispolygon

Vispolygon


Donation is appreciated and supports to improve this APP and new features.

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